Last month I rewatched Asteroid City and was really inspired by Robert D. Yeoman’s photography.
I created this project trying to stay as close to his lighting as possible—definitely not an easy task in Unreal. Respect to you, Robert D. Yeoman, it surely wasn’t easy for you either.
For clarity, since I often get asked: the render is fully in-game in Unreal, with no edits done in any other software.